UE4 - Jaguar Expo

In this project I was responsible for setting up the pipeline on how to implement a given high poly model give by a third party and adapt it so it can run in a real time engine.

  • Role Technical Artist
  • For HolosphereVR
  • Date Summer 2017

I was also responsible of creating all the shaders and setting up dynamic materials so that we could customize the colours of the model.

I also created the environment from scratch and created the atmosphere and lighting.

I divided the work load of creating all the low poly meshes and distrube it between some artists, so we could have an efficient and consistent workflow.