I created everything in this project, from the modelling to the video composing and editing.
This is a recreation of Tadao Ando’s masterpiece. I focused on bringing as close as possible the different materials from the real life references.
In order to achieve such a precise texturing, I created a dynamic material with all the relevant parameters, to help me tweaking it to the finest of the details.
There are only a few materials in this scene, because I wanted to optimize rendering power, and many of the meshes share the same material, but I use vertex colours as a mask for different parameters.
The lightmapping was also quite challenging at first, since it required of a crafty build of all the different meshes. The biggest light-map is 1k, but in the end I didn’t really need many of those.